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Altiia and The Trial Islands

LEVEL DESIGN / GAME DESIGN / NARRATIVE

During 7 weeks I was part of a team which created a third person platformer with focus on a pole vaulting mechanic. I was responsible for part of the level design from white boxing to finished vertical slice. 

Gorbi’s Robotlab

LEVEL DESIGN / GAME DESIGN

As part of my internship I was responsible for creating level block outs for a game called Gorbi’s Robotlab. The game was targeted for audiences aged 6-11 and game play focused on exploration, puzzles and discovering rewards.