I am a Level Designer who likes to combine theoretical knowledge with previous experience to create engaging levels for players. I focus on design aspects such as Level Design and Paper Design. I have a total of 5 years of game design education and have during these years been a part of several student projects, as well as projects at my previous occupations.
Higher Vocational Education in Game Design Stockholm, Sweden
FutureGames 2017 – 2019
At FutureGames I learned to hone my practical skills and learned to specialize in Level Design and Game Design. I have learned how to incorporate different aspects of level design in games from a practical point of view.
Södertörns Högskola 2014 – 2017
At Södertörn I learned about all the basics needed to create a game. I learned about the different fields within the industry and how to work together with the other students to create different types of games. This education has taught me how to analyse both data from studies as well as be able to draw conclusions from said data.
Junior Level Designer – Fall Damage Studio
[August 2019 – Ongoing]
As a Junior Level Designer at Fall Damage my goal has been to create interesting and fun levels for an FPS prototype. I was responsible for driving the level forward in terms of gameplay, finding the right level design formulas and reiterating the levels upon receiving feedback.
Level Design Intern – Fall Damage Studio
[April 2019 – August 2019]
As a Level Design Intern at Fall Damage my responsibilities included: creating fun and different playable spaces which had different objectives that would work with the type of gameplay that we were striving towards. I worked closely with the different departments to ensure that we were all working towards the same goals.
Level Design Intern – Starbreeze Studios
[January 2019 – April 2019]
During my time as a Level Design Intern at Starbreeze I was working closely with many other disciplines to create a level for “Project Crossfire”. Among the tasks I had were making layout drawings and creating compelling level designs in the engine. Unfortunately, the work I did there is still under NDA and thus I cannot go into specifics about it until more is open to the public.
Level Design Intern – Gro Play
[Mars 2017 – July 2017]
At Gro Play I worked as a Level Designer on two different games for children, “Grow Forest” and “Gorbis Robottlabb”. “Grow Forest” is an open interactive world game and my task for that game was to rework an existing map and spread the content evenly throughout the map. For “Gorbis Robottlabb” I created most of the levels with the tools provided by the programmer and made paper designs of possible new features.
Game Engines: Unreal Engine 4, Unity
Scripting Languages: Blueprints, C#
Version Control: SourceTree, GitHub, Perforce, Plastic
Additional Skills: Photoshop, Maya, Narrative Design, Music (playing guitar & piano)
Some of my hobbies apart from playing games include playing a variety of instruments, producing music and growing chilies. I also occasionally stream while playing games or playing music.