I’m a Level Designer who likes to combine theoretical knowledge with previous experience to create engaging levels for players. I focus on design aspects such as Level Design and Paper Design. I have a total of 5 years of game design education and have during these years been a part of several student projects, as well as projects at my previous occupations.
FutureGames 2017 – 2019
At FutureGames I learned to hone my practical skills better and learned to specialize in Level Design and Game Design. I have learned how to incorporate different aspects of level design in the game from a practical point of view.
Södertörns Högskola 2014 – 2017
At Södertörn I learned about all the basics needed to create a game. I learned about the different fields within the industry and how to work together with the other students to create different types of games. This education has taught me how to analyse both data from studies as well as be able to draw conclusions from said data.
Fall Damage, 2019, 3 months
I have been a Level Design Intern at Fall Damage and have created many levels with the help of the rest of the team. I have also worked a lot with balancing levels and following metrics provided for the project to ensure a smooth workflow with the rest of the team.
Starbreeze Studios, 2019, 4 months
During my time as a Level Design Intern at Starbreeze I was working closely with many other disciplines to create a level for “Project Crossfire”. Among the tasks I had were making layout drawings and creating compelling level designs in the engine. Unfortunately, the work I did there is still under NDA and thus I cannot go into specifics about it until more is open to the public.
Gro Play, 2017, 4 months
At Gro Play I worked as a Level Designer on two different games for children, “Grow Forest” and “Gorbis Robottlabb”. “Grow Forest” is an open interactive world game and my task for that game was to rework an existing map and spread the content evenly throughout the map. For “Gorbis Robottlabb” I created most of the levels with the tools provided by the programmer and made paper designs of possible new features.
Game Engines: Unreal Engine 4, Unity
Scripting Languages: Blueprints, C#
Version Control: SourceTree, GitHub, Perforce, Plastic
Additional Skills: Photoshop, Maya, Narrative Design, Music (playing guitar & piano)
Some of my hobbies apart from playing games include playing the guitar and piano, producing music and drawing ugly doodles. I also occasionally stream while doing these things to interact with different communities.